This is a college assignment where the goal was to design a completely non-anthropomorphic robot and give it a specific moment where it begins "thinking" for the first time - changing from robotic motions to more fluid movements. This robot is a trash-treasure sorter that contemplates if a garbage can itself is garbage.
Modeled/rigged in Maya, textured in Substance Painter.
This project is a college assignment that required me to design a character without any arms (instead using handheld props as "arms" or eyes (instead relying on mouth shapes for emotion). This character then had to attempt to dodge a projectile.
Modeled/rigged in Maya, textured in Substance Painter.
An example of a 3D character walk cycle.
Character designed, modeled/rigged in Maya, textured in Substance Painter.
I had the opportunity to work on this film during my time as an intern at Neo-Pangea. It was designed to answer a question that grows more and more common as technology advances:
What will the world look like once AI has outlasted humanity?
Created in Blender 3D, background track is from the Portal series developed by Valve
This project was a college assignment set to the prompt "Exalted". It is set as a found-footage style documentary describing my campus being "haunted" by the manifestations of student frustration and unrest.
3D assets modeled in Blender, 2D animation done in Adobe Animate CC. Composited in Adobe After Effects.
Background music is:
Ambient Background Music - Cicada 3301 by CO.AG Music
Sound effects found on freesound.org
Copyright © 2024 Megan Krutz - All Rights Reserved.
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